# History file 'sd2-mod.h' transforms dislocated salt dome # model 'SD2' into VRML. # ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # Input files required #chk.pl: "data/sd/" "sd2-mod.dat" #chk.pl: "data/sd/" "sd1-cam.dat" #chk.pl: "data/sd/" "sd1-dli1.dat" #chk.pl: "data/sd/" "sd1-dli2.dat" #chk.pl: "forms/" "hsv.dat" # Input data MODEL='sd2-mod.dat' # Temporary files (several times overwritten) VRTX='vrtx.tmp' TRGL='trgl.tmp' PLGN='plgn.tmp' # Setting of cameras (viewpoints) and lights UP1=0 UP2=0 UP3=1 CAMERA='sd1-cam.dat' DLIGHT='sd1-dli1.dat' AMBIENT=0.00 # Colour properties COLORS='hsv.dat' TRANSP=0.00 SPECULAR=0.22 SHININESS=0.10 R=0.00 G=0.00 B=0.00 # Black background # Structural interfaces in the model # ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # Name and format of output file WRL='sd2-srf.wrl' VRML='VRML2' iniwrl: 'sd2-mod.h' / # Colour of the surface KOLPOS=0 KOLNEG=0 R=1.00 G=1.00 B=1.00 # White colour # Triangulating and plotting interfaces N1=51 N2=51 N3=21 D1=0.4 D2=0.4 D3=0.5 O1=-9.9 O2=-10. O3=-10. modsrf: 'sd2-mod.h' / trgl: 'sd2-mod.h' / srfwrl: 'sd2-mod.h' / # Adding model box wireframe LIN='sd2-bnd.out' KOLLIN=0 R=1.00 G=1.00 B=1.00 bndlin: 'sd2-mod.h' / linwrl: 'sd2-mod.h' / # Solid P-wave velocity model # ~~~~~~~~~~~~~~~~~~~~~~~~~~~ # Setting lights DLIGHT='sd1-dli2.dat' R=0.00 G=0.00 B=0.00 # Resetting black background # Name of output file WRL='sd2-vp.wrl' iniwrl: 'sd2-mod.h' / # Colours correspond to P-wave velocities COLUMN07='+VP' COLUMN08='-VP' KOLPOS=7 KOLNEG=7 VPER=-6. VREF=5 CREF=1. # Triangulating individual velocity sections # Section perpendicular to X1, minimum X1 coordinate N1=1 N2=2 N3=2 D1=1. D2=20. D3=10. O1=-10. O2=-10. O3=-10. modsrf: 'sd2-mod.h' / trgl: 'sd2-mod.h' / srfwrl: 'sd2-mod.h' / # Section perpendicular to X1, maximum X1 coordinate D2=10. O1=10. O2=0. modsrf: 'sd2-mod.h' / trgl: 'sd2-mod.h' / srfwrl: 'sd2-mod.h' / # Section perpendicular to X1, inside model box N2=26 N3=26 D2=0.4 D3=0.4 O1=0. O2=-10. modsrf: 'sd2-mod.h' / trgl: 'sd2-mod.h' / srfwrl: 'sd2-mod.h' / # Section perpendicular to X1, thin belt near bottom N2=2 N3=2 D2=10. D3=0.5 O1=10. modsrf: 'sd2-mod.h' / trgl: 'sd2-mod.h' / srfwrl: 'sd2-mod.h' / # Section perpendicular to X2, minimum X2 coordinate N1=3 N2=1 N3=6 D1=5. D3=2. O1=-10. modsrf: 'sd2-mod.h' / trgl: 'sd2-mod.h' / srfwrl: 'sd2-mod.h' / # Section perpendicular to X2, maximum X2 coordinate N1=5 O2=10. modsrf: 'sd2-mod.h' / trgl: 'sd2-mod.h' / srfwrl: 'sd2-mod.h' / # Section perpendicular to X2, inside model box N1=26 N3=26 D1=0.4 D3=0.4 O1=0. O2=0. modsrf: 'sd2-mod.h' / trgl: 'sd2-mod.h' / srfwrl: 'sd2-mod.h' / # Section perpendicular to X2, thin belt near bottom N1=2 N3=2 D1=10. D3=0.5 O2=-10. modsrf: 'sd2-mod.h' / trgl: 'sd2-mod.h' / srfwrl: 'sd2-mod.h' / # Section perpendicular to X3, maximum X3 coordinate, part 1 N2=2 N3=1 D2=20. O1=-10. O3=0. modsrf: 'sd2-mod.h' / trgl: 'sd2-mod.h' / srfwrl: 'sd2-mod.h' / # Section perpendicular to X3, maximum X3 coordinate, part 2 D2=10. O1=0. O2=0. modsrf: 'sd2-mod.h' / trgl: 'sd2-mod.h' / srfwrl: 'sd2-mod.h' / # Section perpendicular to X3, minimum X3 coordinate D1=20. D2=20. O1=-10. O2=-10. O3=-10. modsrf: 'sd2-mod.h' / trgl: 'sd2-mod.h' / srfwrl: 'sd2-mod.h' / # Section perpendicular to X3, inside model box D1=10. D2=10. O1=0. O3=-9.5 modsrf: 'sd2-mod.h' / trgl: 'sd2-mod.h' / srfwrl: 'sd2-mod.h' /