Complete Ray Tracing in a simple 3-D 4-layer model MI (ELF1) ------------------------------------------------------------ The calculation is performed for 3 source-receiver lines: (a) 389 sources SSS=001,002,...,389, 162 receivers: SSS=001,002,...,162. Source coordinates: X1=X2=(4.100+SSS*0.025)/SQRT(2), X3=0.000 Receiver coordinates: X1=X3=(4.025+SSS*0.025-RRR*0.025)/SQRT(2), X3=0.000 Output files: 'elf1aSSS.out' The calculation of 63018 two-point rays (162 two-point rays for each of 389 sources) took 41 minutes on a Pentium/133MHz PC. (b) 236 sources SSS=001,002,...,389, 162 receivers: SSS=001,002,...,162. Source coordinates: X1=4.100+SSS*0.025, X2=7.000, X3=0.010 Receiver coordinates: X1=4.025+SSS*0.025-RRR*0.025, X2=7.000, X3=0.010 Output files: 'elf1bSSS.out' The calculation of 38232 two-point rays (162 two-point rays for each of 236 sources) took 25 minutes on a Pentium/133MHz PC. (c) 236 sources SSS=001,002,...,389, 162 receivers: SSS=001,002,...,162. Source coordinates: X2=2.500, X1=4.100+SSS*0.025, X3=0.010 Receiver coordinates: X2=2.500, X1=4.025+SSS*0.025-RRR*0.025, X3=0.010 Output files: 'elf1cSSS.out' The calculation of 38232 two-point rays (162 two-point rays for each of 236 sources) took 25 minutes on a Pentium/133MHz PC.