# History file 'rfr.h' # # Input files required # ~~~~~~~~~~~~~~~~~~~~ chk.pl: "anray/data/rfr" "anray.rfr" chk.pl: "anray/data/rfr" "rfr.cam" chk.pl: "anray/data/rfr" "rfr.lig" chk.pl: "anray/files" "hsv.dat" # # Ray tracing for 3D graphics; please link with modis.for!!! # ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ anray: 'anray.rfr' 'anray.out' '' '' '' 'lubrd.rfr' 'luvrtx.rfr' 'luplgn.rfr' 'luray.rfr' / # # ====================================================================== # WRL='rfr.wrl' #Name of the output file VRL='VRML2' #Form of the graphics CAMERA='rfr.cam' DLIGHT='rfr.lig' iniwrl: LIN='lubrd.rfr' # input file NAME='box' # just for GOCAD KOLLIN=0 R=0 G=0 B=1 # Colour of the model box linwrl: KOLLIN= R= G=1 B= VRTX='luvrtx.rfr' # input file with vertices of the polygons PLGN='luplgn.rfr' # file with the indices of the vertices of the polygons TRGL='lutrgl.rfr' # file with the indices of the vertices of the triangles # Dividing the polygons into the triangles trgl: # Adding the triangles to the VRML file TRGL='lutrgl.rfr' # output from trgl is now input for srfwrl NAME='surfaces' # just for GOCAD srfwrl: LIN='luray.rfr' # input file with rays NAME='rays' # just for GOCAD KOLLIN=3 VPER=1.2 VREF=0 CREF=0.666667 linwrl: